• Comparison of Magnetic Resonance Angiography and Computed Tomography Angiography Stereoscopic Cerebral Vascular Models
• Use Stereoscopic Model in Interventional and Surgical Procedures
• The Whole Picture: From Isolated to Global MRI Measures of Neurovascular and Neurodegenerative Disease
• Three-dimensional geometry of phalanges as a proxy for pair-matching: mesh comparison using an ICP algorithm
• Multimodal learning in health sciences and medicine: Merging technologies to enhance student learning and communication
• Dissecting Art: Developing Object-Based Teaching Using Historical Collections
• Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine
• Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality
• A Game Changer: ‘The Use of Digital Technologies in the Management of Upper Limb Rehabilitation’
• The Use of Social Media in Anatomical and Health Professional Education: A Systematic Review.
This edited volume explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training.
The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences, with a focus in this volume related to anatomy, and clinically applied scenarios.
The first four chapters highlight the diverse uses of CT and MRI scanning. These chapters demonstrate the uses of modern scanning techniques currently in use both clinically and in research and include vascular modelling, uses of the stereoscopic model, MRI in neurovascular and neurodegenerative diseases, and how they can also be used in a forensic setting in identification.
The remaining six chapters truly demonstrate the diversity technology has in education, training and patient engagement. Multimodal technologies are discussed and include art and history collections, photogrammetry and games engines, augmented reality and review of the current literature for patient rehabilitation and education of the health professions. These chapters really do provide “something for everyone” whether you are a student, faculty member, or part of our curious global population interested in technology and healthcare.
• Showcases unique ways to use computing technology to visualise data from a wide variety of fields from the biomedical and life sciences
• Presents methodologies which will enable the reader to easily reproduce related materials for their courses, specialty, or to engage a wider audience
• Provides visually engaging material from many specialties that will appeal to a wide audience